Dylan Menzies
18th April 2000

Nationality
UK

Date of Birth
24th May 1971

Contact
14 East St
Osney
OX2 0AU
UK

+44 (0) 1865 434316
+44 (0) 1572 722837
[email protected]
www.bigfoot.com/~dylan.menzies
 

Employment History

My research education background has left me with desire to the develop ideas without having to rely on much direction. Conversely, I greatly appreciate being able to work with people with who I can genuinely exchange ideas, or contribute to a larger structured goal.

March 1999 - present Mathengine plc
  • Working full-time as head of acoustic synthesis research and development in the Oxford office.
  • Created an optimised real-time system for the realistic synthesis of the sound from an environment of rigid and deformable bodies which can roll, slide, skid, or hit each other.
  • Creation of analysis tools for fitting model parameters to actual sound recordings.
  • Developed a novel approach to efficiently model diffuse wood-like resonance.
  • Worked with dynamics library developers to integrate acoustics with the MathEngine real-time physics engine, to enable rapid integration of life-like and responsive audio for interactive simulations.
  • Library used by Hasbro, Vivid Image.
  • 1995-1998 University of York
  • Part time teaching work in York University Electronics Dept: C programming, studio recording techniques and mathematics.
  • Helped prepare a new course in audio processing design using Matlab.
  • 1994, summer  Cosmic Solutions
  • Collecting and analysing supermarket data.
  • Working with commercial database software developers on product improvement.
  • Education
    1995 - 1998 University of York
  • DPhil thesis in Music Technology completed, based in the Electronics Department.
  • Central theme was the design and development of electronic musical instruments for live performance with an emphasis on contemporary electroacoustic music.
  • A computer-based system, LAmb, for the performance diffusion of 3D Ambisonic sound using a keyboard interface was developed, using novel diffusion algorithms. This was awarded 1st prize in the real-time category of the Bourges International Computer Music Software Competition, 1997.
  • In collaboration with other students, a new 12-speaker permanent speaker set-up was conceived, designed and installed in a music department concert room, leading to participation as composer and technical director.
  • A novel wind controller, the CyberWhistle, with continuous finger control was developed together with integrated physically modelled software synthesis.
  • 1994 - 1995 University of York
    MSc in Music Technology. Courses include Musical Fundamentals, Musical Computing, MIDI, Microprocessors, Signal processing, Electronics, C programming, Studio Recording, Acoustics, Psycho-acoustics, Digital Sound Synthesis and Software engineering. Course work consists of programming, electronics, musical composition, essays, written exams and projects.
    1989 - 1994 Trinity College, Cambridge University.
  • University of Cambridge Tripos Results:

  • IA Computer Science 1
    IA Mathematics 1
    IB Mathematics 1
    IIB Mathematics 2i
     
  • Broad range of subjects covered, but main emphasis on pure maths and mathematical physics
  • Became a Senior Scholar in 1993.
  • Skills

    I have a wide range of skills which I can draw on according to the task at hand. I work best when combining several skills at once. Although I am a capable programmer I prefer and am best able to concentrate on the core technology development and work with application programmers on ensuring the technology is transfered.

    Mathematics
  • General problem solving in pure and applied mathematics to graduate level.
  • Application to audio signal processing, physical dynamics, geometric techniques in computer graphics.
  • Audio Technology
  • Good overall knowledge of how modern optimised audio software and hardware systems are designed.
  • Detailed knowledge of algorithms for the analysis and synthesis of audio for musical applications and vr simulations.
  • Experience creating complete computer-based  real-time audio systems.
  • Knowledge of surround-sound principles and systems, including B-format processing.
  • Experience using of a wide selection of audio software and hardware for music production.
  • Use of software for sound processing, analysis and prototyping. matlab, csound
  • Experience using audio libraries on different platforms. DirectSound, Spu, Alsa.

  • General Computer Skills


    Interests

    Writing computer music and sequenced music.
    Co-founder of the electroacoustic group nerve8.
    Public performance on tenor saxophone, keyboards,
    electric guitar in a range of musical styles.
    Art, computer graphics, animations.
    Recreational mathematics.
    Cycling, running, football, kayaking, gliding.